Description
Adversaries may buy, steal, or download malware that can be used during targeting. Malicious software can include payloads, droppers, post-compromise tools, backdoors, packers, and C2 protocols. Adversaries may acquire malware to support their operations, obtaining a means for maintaining control of remote machines, evading defenses, and executing post-compromise behaviors. In addition to downloading free malware from the internet, adversaries may purchase these capabilities from third-party entities. Third-party entities can include technology companies that specialize in malware development, criminal marketplaces (including Malware-as-a-Service, or MaaS), or from individuals. In addition to purchasing malware, adversaries may steal and repurpose malware from third-party entities (including other adversaries).
Threat-Mapped Scoring
ATT&CK Kill Chain Metadata
- Tactics: resource-development
- Platforms: PRE
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Detection Guidance:
Consider analyzing malware for features that may be associated with malware providers, such as compiler used, debugging artifacts, code similarities, or even group identifiers associated with specific MaaS offerings. Malware repositories can also be used to identify additional samples associated with the developers and the adversary utilizing their services. Identifying overlaps in malware use by different adversaries may indicate malware was obtained by the adversary rather than developed by them. In some cases, identifying overlapping characteristics in malware used by different adversaries may point to a shared quartermaster.(Citation: FireEyeSupplyChain) Much of this activity will take place outside the visibility of the target organization, making detection of this behavior difficult. Detection efforts may be focused on post-compromise phases of the adversary lifecycle.